[s2If current_user_is(s2member_level1)]

Curriculum Map

Click here to download the Curriculum Map for Section A


Section A: MicroBot

In 5 lessons, this module introduces students to the fundamentals of robotics. Students build and program a basic robot that can respond intelligently to its environment, solve challenges, and interact with other robots. The robot only has one motor and cannot turn (and is therefore easy to build and maintain), but the activities in each lesson challenge students to use sensors, mechanical implements, and strategic thinking to solve problems.

Use this rubric to chart & measure student progress over the course of Section A: Section A Grading Rubric

Module 1 MicroBot: The Fundamentals of LEGO Robotics
Unit 1 A1: Getting Started with LEGO Robotics
Unit 2 A2: Program your MicroBot
Unit 3 A3: Build and Program a JoustingBot
Unit 4 A4: Robot Design (Weight Distribution)
Unit 5 A5: Build and Program a Self-Driving Car
[/s2If] [s2If current_user_is(s2member_level2)]

Train-the-Trainer Video Series for Instructors and Administrators

Module 1 Video Series
Unit 1 Train-the-Trainer Video Series: Intro
Unit 2 Train-the-Trainer Video Series: Foundations
Unit 3 Train-the-Trainer Video Series: Invent-A-Bot
Unit 4 Train-the-Trainer Video Series: BattleBot

Curriculum Map

Click here to download the Curriculum Map for Sections A-C



Section A: MicroBot

In 5 lessons, this module introduces students to the fundamentals of robotics. Students build and program a basic robot that can respond intelligently to its environment, solve challenges, and interact with other robots. The robot only has one motor and cannot turn (and is therefore easy to build and maintain), but the activities in each lesson challenge students to use sensors, mechanical implements, and strategic thinking to solve problems.

Use this rubric to chart & measure student progress over the course of Section A: Section A Grading Rubric

Module 1 MicroBot: The Fundamentals of LEGO Robotics
Unit 1 A1: Getting Started with LEGO Robotics
Unit 2 A2: Program your MicroBot
Unit 3 A3: Build and Program a JoustingBot
Unit 4 A4: Robot Design (Weight Distribution)
Unit 5 A5: Build and Program a Self-Driving Car

Section B: BattleBot

This module provides a competitive framework in which students will learn to create self-contained robotic systems that can interact with other self-contained robotic systems. In BattleBot-themed challenges, robots compete to push one another out of an arena. Students must learn to create robust designs that can outlast and/or outmaneuver other robots. Some lessons focus on mechanical design, while others focus on programming. While each lesson does not necessarily involve battle, each lesson does require students to apply knowledge in a competitive setting.

Use this rubric to chart & measure student progress over the course of Section B: Section B Grading Rubric

Module 1 BattleBot: Build, Program, Test, Compete!
Unit 1 B1: Getting Started with BattleBots
Unit 2 B2: Mechanical Design with BattleBots
Unit 3 B3: BattleBot Programming
Unit 4 B4: Overview of BattleBot Implements and Testing
Unit 5 B5: Designing Non-Powered Battle Implements (Operation: PUSH)
Unit 6 B6: Designing Powered Battle Implements (Operation: SPIN / SMASH)
Unit 7 B7: Designing Implements for Robot Self-Defense (Operation: DEFENSE)
Unit 8 B8: Building a BattleBot Chassis
Unit 9 B9: Programming a Powered Implement
Unit 10 B10: Programming using the Ultrasonic Sensor
Unit 11 B11: BattleBot Grand Championship
Unit 12 B12: Drag Racing

Section C: InventABot

In this module, we begin by learning and practicing building, programming, and testing techniques on simulated real-world challenge courses. Next, we apply that knowledge by creating robots that solve actual problems that students identify in their own lives. Students learn to brainstorm, identify SMART solutions, rapidly prototype, and methodically improve on their own ideas. Students learn to speak fluently about their creations by practicing for and taking part in a Mock ‘Shark Tank’. Finally, students learn how to potentially bring their products to market. InventABot helps students to become actively engaged as creators of technology rather than merely consumers.

Use this rubric to chart & measure student progress over the course of Section C: Section C Grading Rubric

Module 1 InventABot: Use Robotics to Solve Real-World Challenges!
Unit 1 C1: Becoming an Inventor
Unit 2 C2: Operation: Clean Sweep (Level 1)
Unit 3 C3: Operation: Clean Sweep (Level 2)
Unit 4 C4: Robot Chassis Design 1
Unit 5 C5: Operation: Clean Sweep (Programming) Level 1 and 2
Unit 6 C6: Robot Chassis Design 2
Unit 7 C7: Operation: Elimination
Unit 8 C8: Operation: Elimination (Programming)
Unit 9 C9: Operation: Pet Rescue (Level 1)
Unit 10 C10: Operation: Pet Rescue (Level 2)
Unit 11 C11: Operation: Pet Rescue (Programming)
Unit 12 C12: Using Technology to Solve Problems
Unit 13 C13: SMART Solutions
Unit 14 C14: Rapid Prototyping
Unit 15 C15: Using 3D Printers to Prototype
Unit 16 C16: 3D Modeling
Unit 17 C17: Using LEGOs to Prototype
Unit 18 C18: Creating a Product Demo
Unit 19 C19: Writing an ‘Elevator Pitch’
Unit 20 C20: Presenting to Investors and/or Customers
Unit 21 C21: Final Presentation / Mock ‘Shark Tank’
Unit 22 C22: What’s Next: Protecting Your Idea
Unit 23 C23: What’s Next: Invention Competitions
Unit 24 C24: What’s Next: Bringing Your Product to Market (Part 1)
Unit 25 C25: What’s Next: Bringing Your Product to Market (Part 2)
Unit 26 C26: Building & Programming for the FIRST LEGO League
[/s2If] [s2If current_user_is(s2member_level0)]Either you do not have access to this course, or you are logged into the wrong account. Please visit this page to learn more about our online curriculum. [/s2If] [s2If is_user_not_logged_in()] You cannot access this page because you are not logged in as a member of Robot Academy. Please use this link to log in to the member dashboard. [/s2If]